#ifndef INFORMATION_H
#define INFORMATION_H

#include "objet3D.h"
#include "text.h"
#include <math.h>
#include <list>
#include "GL/freeglut.h"

using namespace std;

class Text;
class Information : public Objet3D
{
public:
  Information();
  virtual ~Information();
  void setText(Text*);
  void setVisibility(bool);

protected:
  void _draw();
  void _drawTracet(Text* t);
  list<Text*>* _texts;
  bool _visibility;
};
#endif
